Apr 18, 2008, 01:14 AM // 01:14
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#81
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Faer
Now if you'll excuse me, I'll be AFK praying for the old LoD to magically appear.
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I know.
It's all I care about.
They could nerf everything else into oblivion, I just want LoD back.
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Apr 18, 2008, 01:17 AM // 01:17
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#82
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Polar Bear Attendant
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cool mass nerf for me... Splinter 8sec >< wtf Aegis 15e .... what's next?
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Apr 18, 2008, 01:19 AM // 01:19
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#83
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Winterclaw
Here's a little tip: if you all don't want a skill nerfed, don't over use it. I'm guessing that if something that is a little overpowered isn't abused, Izzy is more likely to leave it alone.
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LOL, I love this idea. How about I get to abuse every overpowered skill and everyone else in guild wars doesn't use it because we are afraid of getting it nerfed. That would be awesome.
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Apr 18, 2008, 01:25 AM // 01:25
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#85
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Mo/Me
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Wow... R.I.P. Guild wars.
30 seconds recharge for Restoration?! O.. M...G..
lol. thats just funny as hell.....
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Apr 18, 2008, 01:27 AM // 01:27
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#86
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Master Ketsu
Izzy really needs to understand that buffs are what is needed now, not nerfs.
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Buffs, at this point in time, and given the history of what the concept of buffing skills in GW means, would probably cause a very nasty power creep.
__________________
Stay Breezy
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Apr 18, 2008, 01:27 AM // 01:27
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#87
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Krytan Explorer
Join Date: Aug 2007
Guild: Menos Espadas
Profession: N/
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Well, looks like I got me a NEW mule. Yes sir, going to mule him up good....................................'sigh'...I hate you Kenny
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Apr 18, 2008, 01:27 AM // 01:27
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#88
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Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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Quote:
Originally Posted by warcrap
omfg another build essential ele skill ruined ffs every time i find a new build at least one skill from it gets super-nerfed.
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omfg.... why is it that people have to QQ about essential skills being nerfed that they simply cannot do without. ummm... let me see... it;s not that bad. you can still use the skill. it was probably buffed two months ago in the last nerf/buffage round.
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Apr 18, 2008, 01:29 AM // 01:29
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#89
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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I miss hexbreaker XD
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Apr 18, 2008, 01:33 AM // 01:33
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#90
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by hallomik
• Glyph of Concentration: decreased number of spells affected to 1.
E/A HM raptor farming just got a bit more challenging.
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what do you use glyph for? shadowform? use deadly paradox. rarely gets interrupted if you hit shadow form while moving.
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Apr 18, 2008, 01:33 AM // 01:33
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#91
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Wilds Pathfinder
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I like farming, thrill of the hunt, and can't stand pvp (did it in my youth with Mechwarrior 2 & 3) just doesn't appeal to me anymore, especially guild wars since pvp should be called "Build Wars".
Another thing I like is using different builds. With these constant nerfs I am forced into using the same build over and over, gets boring. Rit farming is not dead, just got limited on viable builds you can use now. Guess I will go back to my 600 Necro / Smite to farm feathers and celestials.
Would have been fun if players could change the build during pvp matches, then quick thinking, quick response, adaptability, and skill would have been used to win battles but instead you get "Build Wars".
Last edited by R.Shayne; Apr 18, 2008 at 01:37 AM // 01:37..
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Apr 18, 2008, 01:34 AM // 01:34
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#92
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Academy Page
Join Date: Jul 2006
Guild: Warrior Nation
Profession: Mo/Me
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This was one of the worst skill nerfs yet. I am very dissapointed sadly They buff unused and never to be used skills AKA Chaos Storm and nerf skills that were used a lot, even thought they were overpowered I wish they would BUFF SKILLS when they NERF skills so new stuff can be used.
And BTW, the aegis nerf = /fail. Make it your entire radar again and I will be happy but it is pretty annoying how you buff, than nerf, then nerf a skill...
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Apr 18, 2008, 01:47 AM // 01:47
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#93
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Academy Page
Join Date: Jun 2007
Location: The Island Below Shing Jea Monastary
Guild: Forever Knights
Profession: R/
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Flesh Of Flesh...-.-''
Splinter...Double -.-''
...
Bad Skill Update
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Apr 18, 2008, 01:54 AM // 01:54
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#94
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Apart from the aegis update, the rest wasnt that bad, stop QQ'ing ffs... You will find another meta to farm your easy fame etc, Jesus Christ, before everyone was like, remove blind off 1 plz omg disable the blinder, ffs i couldnt hit shit because of the blindbot blablabla,
rits, splinter was overpowered, get over it,
para's, big deal they'll survive just like they survived the aggressive refrain nerf which was also announced the end of paragons etc...
Every problem/nerf challenges people to come up with solutions, and believe me, tomorrow everyone will be playing the new meta, whatever it may become...
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Apr 18, 2008, 01:55 AM // 01:55
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#95
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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good, res sigs need to be made more important (and MB of course)
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Apr 18, 2008, 01:55 AM // 01:55
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#96
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Wilds Pathfinder
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Quote:
Originally Posted by VitisVinifera
if there ever was a series of nerfs which screams the most obvious conclusion, that pve and pvp need to be seperate, this is the one
sersiously, this is just a joke, and a parody of how ill-conceived gw is in general
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I will still argue down to the ground that GW is a great game. Concluding that the entire game sucks just because one aspect hasn't panned out well is not logical argument. There are many pros still for GW being a great game.
Yes PvP and PvE skills need to be separated. I'm just going to have to deal with it until GW2, to see if they make this separation.
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Apr 18, 2008, 01:58 AM // 01:58
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#97
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
if there ever was a series of nerfs which screams the most obvious conclusion, that pve and pvp need to be seperate, this is the one
sersiously, this is just a joke, and a parody of how ill-conceived gw is in general
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Creating a boundry between skills for PvP and PvE is harder then most people think. Stop complaining about it, I highly doubt ANet are going to even consider changing over a thousand skills to make PvErs happy.
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Apr 18, 2008, 01:59 AM // 01:59
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#98
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Academy Page
Join Date: Mar 2008
Profession: W/
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Death pact at 18 x 8 = 658 armor ignoring damage (isnt it?)
problem is you can do it every 3.75 seconds , droping PwK to heal the sacs or w/e party heal, while the infuser would have to stay alert every seconds between WoH and infusing the new gay bloodspike? w/ 1 energy cost you can also cast one or two Vampiric Swarm to randonly damage some guys then spike a pre-called target to get the monks confused on who to heal/infuse.
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Apr 18, 2008, 02:00 AM // 02:00
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#99
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Quote:
Originally Posted by Arkantos
Creating a boundry between skills for PvP and PvE is harder then most people think. Stop complaining about it, I highly doubt ANet are going to even consider changing over a thousand skills to make PvErs happy.
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Though it seems they are happy to nerf a thousand skills to make PvPrs happy.
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Apr 18, 2008, 02:00 AM // 02:00
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#100
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Banned
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Quote:
Originally Posted by FrAnt1c²
ffs I cant get over it, Aegis + ward vs melee nerfed, monks are so dead in gvg now...
edit, everything is dead...
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And I'm so glad I'm tried of all these long drawn out gvg matches that the majority of always goto VOD. It's time monks finally got brought back down to earth. I say they still need some more nerfing. I want to see slaughterfests in gvg not ring around the rosey.
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